NET Standard 2.0).Ĭhanged: Refactor in the Stream System to reduced memory allocations.Ĭhanged: Entity Proxy creation request behavior. NET Framework 4.6.2, meaning that your Unity project must support this target (.NET 4.x or. Ĭhanged: Minimal supported Unity version is now 2019.4 LTS.Ĭhanged: Realtime SDK to version v4.1.5.4.Ĭhanged: Major refactoring on NAT Punch System.Ĭhanged: Bolt SDK now targets. Works only if the peer contains the Connection on the internal list.Ĭhanged: Complete refactor of Bolt namespaces. If the latest release is not shown here, check within Bolt package for release_history.txt.Ĭheck the What's new in v1.3 page for more info.Īdded: IExtraConnectionStats interface to get access to Packets/BoltConnection.Īdded: UdpConnectionDisconnectReason.CloudTimeout to signal when the peer was disconnected by a Timeout with the Photon Cloud.Ĭhanged: Disable Auto-Generate Light on Debug Start Scene.Ĭhanged: Force Asset Refresh after Bolt Compile.Ĭhanged: Shutdown Bolt after a Bolt Start has failed.Ĭhanged: Realtime SDK to version v4.1.6.14.įixed: Bolt Scenes window does not save active Scene when switching scenes.įixed: Transform View Rotation Anti Aliasing.įixed: Fail Startup only if NAT Punch is enabled.įixed: Shutdown after a short Internet loss.įixed: Float params casting to wrong values.Īdded: Cache for incoming/outgoing EndPoints, in order to reduce memory allocation when sending/receiving data from the internal sockets.Īdded: Cache for Assemblies in the project for quick loading GlobalEventListener after a restart.Īdded: New property in the Bolt Settings to control the Stream Package Size.Īdded: Object pooling for data blocks used by the Stream System, in order to reduce memory allocations.Īdded: BoltNetwork.FindConnection to retrieve a Connection reference based on the Connection ID.
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